This tiny, vaguely humanoid creature seems to be made completely of bundles of sticks wound with thorny vines.
Twigjack CR 3
XP 800
CE Tiny fey
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 27 (5d6+10)
Fort +3, Ref +7, Will +6
Weaknesses vulnerable to fire
Speed 30 ft.
Melee spear +3 (1d4â1/x3) or 2 claws +7 (1d4â1)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with spear)
Special Attacks sneak attack +2d6, splinterspray
Str 8, Dex 16, Con 15, Int 11, Wis 14, Cha 13
Base Atk +2; CMB +3; CMD 12
Feats Agile Maneuvers, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +11, Climb +7, Disable Device +8, Knowledge (nature) +8, Perception +10, Stealth +22
Languages Common, Sylvan
SQ bramble jump, woodland stride
A twigjack can travel short distances between brambles, shrubs, or thickets as if via dimension door as part of a move action. The twigjack must begin and end this movement while in an area of at least light undergrowth. The twigjack can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity.
A twigjack can eject a barrage of splinters and brambles from its body three times per day as a standard action. This effect creates a 15-foot conical burst of jagged splinters, dealing 4d6 points of piercing damage to all creatures in the area. A DC 14 Reflex saving throw halves this damage. The save DC is Constitution-based.
Environment temperate forests
Organization solitary, pair, or gang (3â8)
Treasure standard
Deep in old-growth forests, twigjacks spend their time tormenting intruders and wreaking havoc on settlers. Maladjusted protectors of the wood, these malicious fey constantly threaten any attempts to civilize the wild. Twigjacks delight in breaking wagon wheels from expansionistsâ caravans, snapping huntersâ bows, and sabotaging isolated cabins and villages. Although they possess a keen intellect, few creatures, even other fey, can tolerate these twig-born creatures for long. Treants especially find twigjacks bothersome, and resent any suggestion that they are related. Equally, twigjacks resent being considered plants, and are proud of their fey heritage. Twigjacks sometimes go out of their way to impress dryads, an effort that is rebuffed almost every time. But some spriggans, quicklings, and other evil fey associate with twigjacks, and while goblins fear and distrust the creatures, bugbears often bully them into service.
Gnarled sticks bundled by vines and brambles form a twigjackâs entire body. Atop its head, a mossy growth not unlike hair sprouts. The creatureâs eyes appear as vacant dark knotholes, and its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creatureâs body.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.